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Showing content with the highest reputation on 08/27/21 in all areas

  1. Walk has been balanced to be a credit positive activity, and changes mentioned in this post has been implemented. Thread locked.
    1 point
  2. Suggestion: Addition of an option to toggle visibility of name tags of pets in house and daycares. Reason: Name tags can often clutter the view of house and daycares, especially in daycares where more than 1 pet are present. Toggling off their visibility will allow players to capture a clear photo of their design, should they wish to do so. Images: In this image, Fiction (Corgi) has its face covered by the name tag of Drama (Galaxy Nebelung). The same daycare with maximum number of pets. This is a rare shot in which name tags do not interfere with visibility. Usually, it looks like this, where only half the pets are acceptably visible. Username: tmn loveblue#9469
    1 point
  3. Suggestion: I would like to suggest the addition of Themes that change what you see outside your house. These Themes would be unique to each house, and require you to have the relevant house in inventory to purchase corresponding themes. Here are a few ideas I have: Snowy Themes: Add animated snowfall and snow on railings, window frames, etc. Rainy Themes: Add animated rainfall, with droplets tapping on windowpanes. May be divided into Light Rain, Heavy Rain and Downpour. Night Themes: Change the outside lighting to nighttime, and for houses that look over cityscape, nearby houses have their lights on. Beranda and Penthouse have animated nighttime cityscape (blinking lights). May crossover with the two above theme groups. Perfect Day Themes: Addition of warm sunlight rays filtering into your home, animated birds that chirp out musical notes, and generally greener greenery. Windy Themes: Animated theme that shows winds occasionally blowing leaves, newspapers, hats and paper airplanes outside your windows and patios. Famous Place Themes: Unique for Beranda and Penthouse, this theme group changes the outside view to resemble a famous place, such as New York, Paris, etc. with corresponding landmark visible. Alternatively, the player can move their Beranda/Penthouse to look over the countryside or seaside, should they wish. Certain theme groups could also affect furniture items, for example, Night Themes would cause the lighting furniture to turn on, Perfect Day Themes would make your house plants and treetsu more lively, and Windy Themes would animate certain furniture placed near windows and in outdoor areas, like plants, vines and treetsu. Reason: I believe it will attract people to save up for houses, and possibly sign up to be supporter to get more tokens to purchase their favorite Theme. Images: Sadly no image. Username: tmn loveblue#9469
    1 point
  4. Ok at first i was joking but the more i think about it the more i would love to have a platypus in the game. It is a different type of pet so it could be good for an event or supporter item. Ik there could be problems with the cosmetics but tbh i would be fine and so were some others when i asked, having some cosmetics not be allowed. It could be cool to have the normal color and or a special color like a purple one with an orange beak idk. Could be interesting. Here’s some reference images to how it may sit or stand. Ik this idea sounds completely absurd but i think it would be great.
    1 point
  5. Yes. It would be nice to have a way to buy a suffle trait ticket, or making it so a pet can grow default stats while prestiging. Right now the only option on getting better stats is unwrapping another of the same kind, which in some cases is very expensive. I'm sure if u even make it a token only thing, a lot of people would be very happy.
    1 point
  6. Suggestion Please update the main house furniture and pet cosmetic placement menus to have the same flow as the daycare versions of them. I don't mean the free placement furniture grid because I know houses have set slots, I just mean allow us to place or remove an item then go back to menu and continue editing until you confirm all the changes. Reason It is painful to have to place or remove 1 item at a time and have to keep calling the menu again. The daycare system that lets you go back to menu between placing/removing items is a lot more fluid and fun to use. I feel like it makes the whole experience more enjoyable and encourages experimenting because of how easy it is to change your mind. Username Kitty ?#0001
    0 points
  7. Hamsters as a tatsugochi. I would like for Hamsters to be a tatsugochi pet. I don’t have any specifics such as drawings or sketches or animations of what it would look like, other than it should be based on a Syrian Hamster. It would be a common pet and I would also probably make the category for it rodents, which would apply to any future rodents added as tatsugochi. 1B3EE561-6509-4A83-A370-C6918C6DB6DD.jp2
    0 points
  8. This is something pretty small, but I've noticed that when my bird sleeps (they duck their head), the halo stays where it was before, so it just looks like a weird oval on their head. Soo my suggestion would be for the halo to move down with the bird when they sleep. This is mainly for birds to look better when sleeping when equipped with a halo. Not sure if such a small thing would be worth the time and effort, but y'know. CrystalPistol/NP sold galaxy for 3k
    0 points
  9. It's not a perfect answer to your suggestion but you can at least rename pets in daycare now. It is free to add pets to daycare and rename them. Use t!dc edit to add a pet or change the name of pets in daycare. Swap as many pets in and out as you like to name them all. The first 1x1 daycare is free so everyone has one that can hold at least 2 pets.
    0 points
  10. SUGGESTION: Decreasing the quantity of credits that can be found on a single walk attempt, from 500 - 1500 down to perhaps 100 - 300 credits. Increasing the possibility of receiving credits on a single walk attempt to compensate for the lower prize, from 3.366% to 16.83%. All numbers are taken off the top of my head. REASON: Walking can be a very tedious activity. On occasions, one may choose to play Tatsu to pass the time, however playing t!tg walk in one sitting may result in no credits at all. This is very discouraging and anti-fun. My idea is reducing the prize but keeping it sufficient to instill a sense of significant win, whilst raising the chance to match. The total gain remains about the same, but people would win a lot more often, and feel more inclined to play. USERNAME: tmn loveblue#9469
    0 points
  11. Today I used the EXP soda on my pet and its level went from 48 to 57. I then used the command to give prestige to the pet, but unfortunately the level has been reset to 1, losing an amount of xp equal to 6 levels. I want to suggest to create a way to automatically transfer the excess of xp from level 51+ when using the prestige command, without wasting so many xp points. MaLilith#9412
    0 points
  12. Suggestion: So the server I'm actively using Tatsu in has a little in-joke of responding with a Cookie Monster gif when given a cookie. It just now prompted the idea in my mind of cookies occasionally getting stolen by a "cookie gremlin" (copyright avoidance). It could be something like a 1% chance, just for fun. *Reason: No other reason than the simple joke of a tiny chance that the cookie you're giving to a friend gets stolen in transit. If the giver bought the ability to give more than one cookie, say 5, maybe they all get stolen, maybe 4 end up getting delivered. Regardless, just a fun little random event to spice things up. Images: [Attached example image. Obviously could be made much better.] *Username: Thane Vim#0253
    0 points
  13. Suggestion: New furniture items under a nature theme. - Eggplant Bed: Bed carved from a giant eggplant. - Nature's Bed: Wooden bed with dark brown bedding, decorated with sprouts, foliage and flowers. - Wooden Bunkbed: Made of thick, dark brown wood. Save space in a crammed treehouse. - Jack O' Lantern: carved pumpkin with inner lighting, possibly on a wooden shelf. - Vines Wooden Television: Small TV placed in a wooden case and framed by vines. - Vines Sofa: Brown-and-cream colored sofa (1x1 or 2x1 or both) with vines on the armrests. - Loom: Wooden furniture used to make silk. - Sunflower Pot: A tall sunflower housed in a pot. Do NOT create little suns for you. - Tree Trunk Aquarium: A living tree trunk that houses water, with fish and floating plants in it. - Living Wood Bookcase: Same design as Nature's Bed, but houses books instead of you. - Nature's Table: A 1x1 round wooden table that looks like it grew from the floor. - Living Wood Flooring: Furnishing that turns your house into a treehouse. Dark brown or brown in color. Free floor sections have small leaves sprouting up. - Living Wood Wallpaper: More of actual wall than wallpaper. Dark brown or brown in color. - Treehouse Window: Round window, +-shaped muntin, with or without curtains. Shows greenery outside. May or may not have vines. - Vines Wall: Brick/Wood wallpaper overrun with vines. - Vines Mesh Flooring: Flooring made out of interlaced vines and branches, forming a net, showing greenery below. - Giant Flower: Wall furniture consists of a large, deep purple/red flower and surrounding leaves. It changes shape when placed in corner slot. - Wall Fountain: Potentially animated wall furniture that has water flowing from a statue on your wall. - Treehouse Staircase Up: Circular staircase made entirely out of living wood, extending to ceiling (1x1). - Treehouse Staircase Down: A circular hole in the floor that shows a circular staircase below (1x1). Reason: It would allow a groundbreaking trend in home design. Images: None Username: tmn loveblue#9469
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  14. Fair enough. Was worth a shot. ?
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  15. Suggestion: I would like to see more casino games added. Such as; BlackJack, Poker, Roulette, Horse racing, betting, etc. Reason: Because there is currently only 1 game that comes under the casino based game, and that is Slots. Would love to see more variety. A personal reason is that I am trying to minimize and consolidate the amount of bots in my server as much as possible. Username: Haru.#0001 Kind regards.
    0 points
  16. I think adding more games that encourage gambling is a bad idea, would be better to just remove slots and replace it with something else in my opinion
    0 points
  17. Hello, I was thinking of proposing a solution to make the prestige of farts other than cosmetic. It would be, I think, interesting to offer bonuses for each prestige level: Prestige 1 : +5% item droprate on walks & trips. Prestige 2 : +10% item droprate on walks & trips. [...] Prestige 9 : +45% item droprate on walks & trips. (or other bonuses) And also add a cosmetic to place around the neck with the equivalent star at the prestige level (like the Legacy wall furnitures) Thanks for read.
    0 points
  18. Fishing could have multiple upgrades that you can buy such as bait, fishing rods etc. Baits could increase the chance of finding fish while fishing rods would allow you to fish more frequently.
    0 points
  19. Following up on the upgrading fishing rod: but where you upgrade to a better fishing rod or buy some attachment that will increase your chances of getting rare fish/creatures. Example: Normal fishing rod (normal catch rate) -> Fisherman rod (10% higher chance of getting rares) -> Enchanted fishing rod (20% higher chance of getting rares). The names and numbers are random ofc, but you get the idea.
    0 points
  20. This would be absolutely amazing ? And let me say, I LOVE the idea of paper airplanes blowing past the windows on windy days, LOL. Such a whimsical idea.
    0 points
  21. Suggestion: We don't necessarily have to confine Tatsu to the world of the possible! Wild animal pets - like deer, foxes, wolves, lions, tigers, bears, komodo dragons, the sky's the limit - would be really fun! I'd love a few types of foxes and tigers, personally - Siberian tiger, Bengal tiger, fennec fox, red fox, grey fox, etc. I think that would be very popular. If you'd really like to keep pets to the "possible" for one reason or another, I still think pet categories can be expanded - rodents! Rabbits (and there's a lot of different breeds of rabbit that look completely different), hares, chinchilla, guinea pigs (again, different breeds that look completely different), mice, rats, degu, gerbils, hamsters, etc. Reason: I think it'd be fun to branch out a little bit from the cats/dogs/birds niche! Images: https://www.coopsandcages.com.au/blog/ultimate-list-rabbit-breeds/ List of full rabbit breeds Degu! Fennec Fox! White Siberian Tiger Bengal Tiger Username: Sekah
    0 points
  22. I totally agree with this! More pets even wild ones would be nice. Personally I love the idea of Fox and rabbits/bunny. Then maybe upgrade the house themes/furniture to outdoor ones as well to fit the wild animals. Like garden/grass floor/terrace, with plants like trees/bush/flowers/or even bamboo if you add pandas. The outdoor could work for the existing pets as well.
    0 points
  23. As someone who does not play slots unless it's a daily quest, resulting in me almost always betting very little, I find the message "lost everything" to be kinda overdramatic and hyperbolic, especially when chat credits will make up for every time I bet with 1 credit several times over. A loss message that would be more appropriate for smaller bets as well as larger bets would sound better, like: [PLAYER] used # credit(s) but didn't win anything. [PLAYER] used # credit(s) and got nothing in return. [PLAYER] used # credit(s) and got no credits back. [PLAYER] used # credit(s) and lost them.
    0 points
  24. Suggestion: well, this is a zero priority suggestion and in fact I'm not sure it would be fixable anytime soon but wanted to share something hardly noticeable which becomes more noticeable In Pent's room 4, furni placement 2 (a.k.a. 3-C) this slot seems to be in the center of the isometric view. but furniture placed there, is not strictly centered once it's placed. This might not be the case for all the 1x1 furniture but it's easily noticeable on slim symmetric furnis as Lampshade or Quaint Tatsu Lamp. Once placed in the spot, since the pixel art grid and the furni's wideness don't match the symmetry needed to put the lamps in the center, the lamp seems misaligned a couple pixels to the left. A "simple" relocation in the grid a couple steps to the right should be enough to solve this, but back to the Pixel art grid thingy I guess it wouldn't be that "simple" as relocating it. So, maybe making it wider¿? idk, would depend on how the system works. Reason: Well, actually this is more of a cosmetic issue, it's simply aesthetic and doesn't affect gameplay or any other feature, so the only reason I find for this to be fixed or worked out in whatever manner, is to comply with my OCD. Images: Current placement vs Relocation to Room's isometric center Username: Trazos_D#7257 That's all, thanks.
    0 points
  25. Suggestion: Expose the base t!tatsugochi command as a slash command. Reason: As someone who's only ever notably played with the Tatsugochi system, via slash commands, it caused me a significant bit of confusion as to how different interactions in the system actually affected my pet, and how I could view what actually affected my ability to interact with my pet, as there was no visible command to view such info. Instead, the only route to do so, is to use the base version of the system, running the t!tatsugochi command. While this no immediate issue, seeing as the majority of the rest of the Tatsugochi system is exposed via slash commands, and it plays a vital part of the Tatsugochi game as a whole, I believe it should also be exposed in some version via slash commands, as part of the list of commands in the collective system. Username: Wolveric#0897
    0 points
  26. Support! Little quality of life changes like this would make a big difference and go a long way.
    0 points
  27. Suggestion: Add a quick react to the daily quests display menu, enabling users to claim quests without having to wait the 30 second cooldown to run the quests command again. Reason: I often find myself checking if I have completed my daily quests, and if I have, I often try to claim them right after checking and get hit with the 30 second command cooldown. If there were a way to claim the rewards without running the command again, the whole process would be very much streamlined.
    0 points
  28. Adding Mining command! You need to buy pickaxe to mine common,uncommon,rare,epic pickaxe and start mining like fish command but everytime you mine the pickaxe start to break, and you gain rocks,diamond,gold and buy them as fish command after the pickaxe fully broken you should go to shop and buy new one.
    0 points
  29. Suggestion: An options for turning channels into dedicated game channels. Reason: With the rising popularity of dedicated game channels, such as One-Word-Story, Word-Chain, Counting and "Don't Break the Chain" channels, I feel these are an opportunity Tatsu could take advantage of, providing systems for communities to automatically enforcing the rules of these channels. While it should be a given, only a single game can be enabled per-channel, with a slew of variants on the rules for these channels, configurable rules should be an important feature of these systems, if they're implemented. As examples: Base Rules: Reaction Confirmation: Have Tatsu add reactions to valid messages. Confirmation Emoji: The emoji added for confirmation. Remove Invalid Messages: Should Tatsu delete messages that don't fit the specified rules? Continual Game: Keep the games going when an invalid message is sent? Reaction on Edit: How, if at all, should Tatsu respond if a user edits their message? (e.g. Warn/delete and roll back/add violation/assign lock-out role) Reaction on Delete: How, if at all, should Tatsu respond if a user deletes their message? (e.g. See above) Take Turns: Are users blocked from following themselves up? Lock Out: Select the role assigned to lock members out when taking turns. Requires Take Turns to be enabled. One-Word-Story Rules: As a classic camping/camp fire game, a general description of One-Word-Story games, is that each participant, sends messages, containing one word each, with the intent of together, possibly putting together a coherent sentence. Track Sentences: Does Tatsu try and compile each word into a sentence, to be send when a user ends it, or the 2048 character, embed description limit is reached? User Ending: Are users allowed to finish sentences? Validate Contents: Will Tatsu try validating the words in the messages? Potentially how strictly will it try and validate it? Block Repeats: Does Tatsu block the use of repeated words? Word-Chain Rules: Similar to One-Word-Story, Word-Chain is another classic camping/camp fire game, except the goal in this case, is to have each new term, start with the letter of the previous one. This usually also comes with the caveat that terms can't be repeated in the same chain. Validate Contents: Will Tatsu try validating the terms? Potentially, how strictly will it try and validate it? Would it allow the use of punctuation outside of -? Allow Repeats: Does Tatsu allow the use of repeated terms? Counting Rules: Likely the simplest of these games, Counting involves members sending individual messages, with an increasing number. Allow Chatter: Are users allowed to follow the number in their message with a message? Don't Break the Chain Rules: Perhaps even simpler than Counting, considering, Don't Break the Chain asks participants to repeat the same message, ad infinitum. Set Chain: Set a specific message to stick to, whether the chain is broken or not. Allow Flexible Matching: Does Tatsu allow for differences in content when it comes to formatting, such as in the case of markdown, and other invisible characters in messages. Require Attachment: Does Tatsu require users to attach the same first attachment with each message? (This is a sketchy option, due to differences between mobile and desktop Discord...) While this list might be very comprehensive, it is by no means a be-all end-all lists of all the settings that can, or should, be made available. On the whole, just having some version of these games, would be the primary interest in this suggestion. Examples: (Examples shown designed using YAGPDB) Username: Wolveric#0897
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  30. Currently the two training activities I've seen are running around and doing a front flip. Maybe add some additional variety, such as come, sit, stay, roll over, lie down, shake, beg, heel, play catch, etc? These shouldn't be too difficult to add, since they don't require graphics. Also, I noticed that another user had a bird, but it still said "ran around". Maybe the list of training texts could be specific to the type of animal?
    0 points
  31. A lot of commonly used unicode characters results in nicknames not being valid. This includes accentuated lettres such as É, which are extremely prominent in a lot of languages. It would be good if the set of characters that can be used to nickname pets could be extended to at least include those characters.
    0 points
  32. Suggestion: change "rare fish" to "rare catch". Reason: With the command ^^fishy we can catch other "rare" creatures in addition to fish like mammals, an octopus, a bird, ..... *For example, I caught a whale while I finish my daily quests, she’s was counted as a captured fish knowing it’s a mammal ! Username: Alexis....//Badbrocoli ?(edited)#6560
    0 points
  33. It came up on our server that some people are have specific goals of cookie amounts, and because they can't stop people to give them cookies they are distressed about it, and that they are not able to discard cookies to go back to their wished goal number of cookies.
    0 points
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