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Showing content with the highest reputation on 10/28/21 in Posts

  1. hello again! back with another suggestion Suggestion: raise the pet's fatigue stat as it levels and the other stats with prestige. for example: level up -> +5 to max fatigue prestige -> +50 max fatigue permanently, +1 dirtiness, +1 affection, +1 hunger Reason: in all sorts of games with a level/exp mechanic, it's pretty normal for the character/pet to gain stats. while bumping up dirtiness/affection/hunger every level would be a little overkill, raising the fatigue stat with level won't have any negative effects and will give at least a bit more incentive to level and prestige. there's not enough reward mechanics in place for levelling or prestiging despite how much work prestiging takes my understanding of prestiged pets taking longer to run away is that there's some shadow stats involved, but it'd be nice for those stats to actually be visible effects of our hard work thanks for coming by!
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  2. I'm sorry, I still think it should be renamed. I think calling it fox cap is clickbait as seeing the chance of getting a Fox out of a Fox cap is way less than 0,1%. It's like if beach crates would give beach items only 0.0075% if opened (this is the percentage of getting a fox out of fox caps), or pet caps that would give furnitures more than 99% and pets only less than 1%.
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