hello! i hope this suggestion isn't too ridiculous haha
*Suggestion: t!tg walk; i have two suggestions, either one can work i think!
1 - remove items that are already in the shop from the range of items that you can find on walks ;;
or:
2 - allow users to convert shop-available [+not token-only] walk drops into pet food [e.g. 50% of the shop price's worth of pet food]
*Reason: furniture drop rate is pretty low to begin with, even with the vote buffs, and i feel that only walk-exclusive items/colour variations should drop from walks
items that are already in the store can't really be resold to other users either if you don't need them yourself [because they're in the shop], so those are like wasted drops, in a way ;;
e.g.: helpdesk empty - in shop, 13k credits ---> option to convert to 325 pet food
blue metal folding chair - in shop, 9k credits ---> 225 pet food
orange potted fern - in shop, 15k credits --> 375 pet food
etc.
converting shop-available drops into pet food rather than currency directly should also help control currency inflation
since you'd only be able to convert shop-available items and the drop chance is 0.6% for furni and cosmetics combined [according to the wiki], you also won't end up in a situation where you have a ton of unused pet food
granted, you also get credit drops from walks, but with how narrow the range of convertable items would be and their low drop rate, it still shouldn't be a problem ?
thanks for hearing me out!