4ᴛʜ.ᴇɴᴛʀᴏᴘʏ#8467 Posted August 19, 2021 Share Posted August 19, 2021 hello! i hope this suggestion isn't too ridiculous haha *Suggestion: t!tg walk; i have two suggestions, either one can work i think! 1 - remove items that are already in the shop from the range of items that you can find on walks ;; or: 2 - allow users to convert shop-available [+not token-only] walk drops into pet food [e.g. 50% of the shop price's worth of pet food] *Reason: furniture drop rate is pretty low to begin with, even with the vote buffs, and i feel that only walk-exclusive items/colour variations should drop from walks items that are already in the store can't really be resold to other users either if you don't need them yourself [because they're in the shop], so those are like wasted drops, in a way ;; e.g.: helpdesk empty - in shop, 13k credits ---> option to convert to 325 pet food blue metal folding chair - in shop, 9k credits ---> 225 pet food orange potted fern - in shop, 15k credits --> 375 pet food etc. converting shop-available drops into pet food rather than currency directly should also help control currency inflation since you'd only be able to convert shop-available items and the drop chance is 0.6% for furni and cosmetics combined [according to the wiki], you also won't end up in a situation where you have a ton of unused pet food granted, you also get credit drops from walks, but with how narrow the range of convertable items would be and their low drop rate, it still shouldn't be a problem thanks for hearing me out! 6 Link to comment Share on other sites More sharing options...
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